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    Hello My name is Radu in-game Katiia I'm playing warrior for quite a lot of time and this is my NUB warrior Build.

  A normal warrior PVE spec. Is better PVE Aoe spec for raids (personal opinion).

      So when fighting with pack of mobs 2+ in raids/astral the rotation should be.Always; 

Single Target (Boss/Strong Mob)

 

CHARGE>LUNGE>FLAWLESS>LUNGE>FLAWLESS>FATAL BLOW
 And Again  >Lunge>FLAWLESS>Lunge>FLAWLESS>
  FATAL BLOW for each 50 CA
   >In this time you can use Adrenaline RUSH /Energy regeneration< (and OFC when your leader ask for BATTLE FRENZY)
   <That's a warrior MUST HAVE for any PVE SPEC (no tank)

 

Hello Everyone my name is Radu and here is my warrior Aoe pve build.

Talents. REQ BRAINZ

 Allods Online Goblin Republic Server

                                        Primary Talent Tree

 

                                No aoe pve build should Miss (Flawless,Whirlwind,Fatal                                                       Blow,Ferocity Aura,Lunge) Rank 3

                                Rank 3 of Charge it's optional player can chose Betwen 

                                 -Kick,Hack,Intimidate,Arching Blow,Jagged slice...                                      Rank1/2

                                Rank2 Rapid Slash

                                Rank1 Reason of Agression (this spell it's much better then Heroic might)

 

Die Hard Rank1/2 mostly Rank2 it's used by any DD Rank3 for Tanks mostly.

 I randomly picked intimidate Rank 1 so I can advance further with my talent points, so those are my tallents on this patch for PVE AOE DD.  

                                                                              ©  Read Below for further Rubies and Stats use. Â©

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OP Rubies DD

 

 

       A aoe PVE build

should 

Look Like this(Link

to build Below).

       

     

 

 

 

 

 

          First of all:

Devasting BlowCharge

    So starting with Devasting Blow tree:This tree for my build use 24 rubies and gives Bonuses like:

                    -90% Critical Chance of Fatal Blow , WhirlWind  (Slaughter)

                    -9% expertise (Daredevil)

                    -15% Damage of Crushing Blow (Butcher)

                    -1.5% Increase Self damage dealth for each party member within 40 yeards raidus AKA 7.5% dmg+ for full party                             for RAID/ASTRAl.(Team Play)

                    -100% damage done for  15 seconds with 5 minutes Cooldown (Battle Frenzy)

                    -Restore 2 energy every 2 seconds (Bushido)

                    - 10% armor penalty reduction from Ferocity Aura (this should be Rank 3 but P2P lack of rubies)(Controlled Rage)

Charge

   This Charge rubie tree it's used for tanks only and few rubies for PVP so from here for PVE it's recomanded to pick only Finesse rubies that will result in total of 9% finesses increase from them.

Agonizing Strike 

   Last of the Rubies Tree it's Agonizing strike here PVE spec should Pick most of the rubies:

                   -9% Strength bonus (Rampaging Menance Rubie)

                   -15% Damage increase for Flawless Strike , Rapid Strike (Bull's eye)

                   -4% damage and 3 yeards range for 2handed weapon users (Lance Warrior)

                   -2 energy per 2 seconds (Bushido Rank 2)

                   -15% Damage increase for Fatal blow, Whirlwind (Natural Born Killer)

                   -Lunge Ability takes 45% less energy upon use if 2handed weapon is equiped/a must have rubie (Feint)

                   -Usuable Ability Crushing Blow deals masive aoe damage in 10 yeards radius and incapacitate all enemies for                                  1.5 seconds /rank 2 it's a must have with 1 minute cooldown(Crushing Blow)

                   -90% Critical Chance with Lounge,Charge,Crushing Blow (Musclehead)

                   -90% Critical Chance of Flawless Strike ,Rapid Slash.(Lucky)

Note: If you start doing a new build don't forget everytime to start with Stats rubies those are most important (9%Strength/Finesse/Expertise)

           All rubie names are with red color.

 

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The Required Stats 

 

  • Stats are Very Important for every class the Warrior it's the single 

Class who Does Pure Physicaly Damage. That's means you cannot 

run low with any of those important stats becase you damage will

have penaly from any of the stats;

-Luck it's very important for Critical Hits and Damage Boosting this stat need to be high but if you have very high luck and low strength/finesse your crits will be weaker, SO you critical hits from Luck need to be boosted from Finesse/Strength .

Finesse it's very important because it's the equal with Strength, If you have low Finess and high  Strenght example  (You hit 100k damage and 20-30k it's ignored by target armor/but if you have balanced str/fin you will hit normal ignoring target armor and boosting strenght damage too) my finesse rolls to 42/43% or so.

  • So faster explanation every stat must be over 1k for any lvl 55 fight/raid/astral.. 

Expertise Must be higher to because beeing a pure physicaly you cannot afford to let the target to dodge you too many times in order to keep your DPS Higher all the time during the fight.

Saying those shortly all stats should be balanced over 1k in order to keep a good DPS, have a nice spell rotation to help yourself beeing on a nice place on DPS metter , Never miss the Seal for 30% energy otherwise you will intrerupt your damage preety often + sometimes it's recomended to use aqua/alchemy pot to regen 50% energy in order to keep strong DPS when the Battle frenzy or others Boosts are active (Trinket it's included too preferable Strength)

 

 

 

 

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Warrior Allods

 (AOE DPS Rotation + explanation)

 >Your always need to be far from mobs to start with "Charge" so It's kinda needed to 
have the rubie "Good as New" (reducing CD of charge with 10s per Kill) But I don't
have it because I didn't wanted to miss DMG increase rubies/crittical increase rubies,
so more like usuable on f2p (because of more rubies in there)
 >after you charge the mob any of it if there are more in pack you should start spamming
like 5x "Rapid Slash"spell (Optional and better it's to use Rapid Slash and Lunge in the same time because of Rapid Slash Cooldown) (dealing dmg to all enemies in front of you for x001 of Str)
charge and rapid slash will give you 60 CA (combat advantage) right after it it's recomended to use 
"Reasoned Agression" regenerating 10CA per s for 7s/R1 and after that you will have enough CA to cast 
2x of "WhirlWind" 1 after another Dealing mass of damage depending of how many mobs do you have near you 
>"Adrenaline Rush" r1/2 it's a must have IF you want to deal good AOE dmg + recomended it's alchemy "Potion of energy"
10 energy every 2 sec for 18 sec good for spaming AOE spells (Never forget to start a battle with "Crushing Blow
If you have CD at "Charge")

Simple Rotation;

CHARGE>RAPID SHASH+LUNGE (4/5x times)>Reasoned Agression>WHIRLWIND (2xTimes) >Adrelanile Rush > (and start again to use >Rapid Slash+Lunge till 65 CA then again Whirlwind

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     Warrior Forever

name:Katiia

server:Goblin Republic

class:Champion

guild:Anger Management

gearscore:8223

role:AOE PVE

Guild website external Link:

http://amguild.shivtr.com/

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Slay With Over Power Rubies

Short Legend for starters:

DD=damage dealer

CD=Cooldown

CA=combat advance (specific warrior energy)

DPS=damage per second

AOE=Area Of Effect

PVE=Player versus Enviroment (AI enemies/mobs/bosses, non-player creatures/enemies)

© 2014  Radu

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